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Saving Data in Unity3D Using SQLite

Persisting data is an important part of most games. Unity offers only a limited set of solutions, which means we have to look around for other options as well. In this tutorial series, we will explore the options given to us by Unity and third-party libraries.

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Adding Realm as a dependency to an iOS Framework

Adding Realm to a Project is how we usually work. But sometimes we want to create a Framework (could be the data layer of a bigger project) that uses Realm. So... how do we add Realm as a dependency to said Framework?

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A Preview of Realm Flexible Sync

Flexible Sync lets developers start writing code that syncs data more quickly – allowing you to choose which data is synced via a language-native query and to change the queries that define your syncing data at any time.

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Auto Pausing Inactive Clusters

One of Atlas' many great features is that it provides you the ability to pause clusters that are not currently needed, which primarily includes non-prod environments. This article shows you how to automatically pause clusters that go unused for a any period of time that you desire.

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Building Service-Based Atlas Cluster Management

Learn how to build Service-Based Atlas Cluster Management webhooks/functionality with Atlas Admin API and MongoDB Realm.

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Build Your Own Function Retry Mechanism with Realm

This tutorial is born to show how we can create a retry mechanism for our functions. Realm Functions allow you to define and execute server-side logic for your application. You can call functions from your client applications as well as from other functions and in JSON expressions throughout Realm.

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Announcing the Realm Kotlin Beta: A Database for Multiplatform Apps

Announcing the Realm Kotlin Beta—making it easy to store, query, and sync data in your Kotlin for Android and Kotlin Multiplatform apps.

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Create a Custom Data Enabled API in MongoDB Realm in 10 Minutes or Less

Learn how to create a data API with MongoDB Realm in 10 minutes or less

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Document Our Realm-Powered Swift Frameworks Using DocC

Learn how to use the new Documentation Compiler from Apple, DocC, to create outstanding tutorials, how-tos and explain how your Frameworks work.

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How to Build CI/CD Pipelines for MongoDB Realm Apps Using GitHub Actions

Learn how to build CI/CD pipelines in GitHub Actions for apps built using MongoDB Realm.

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How to Update Realm SDK Database Schema for Android

In this article, we explore and learn how to make Realm SDK database schema changes.

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Introducing the Realm Flutter SDK

Announcing the next installment of the Realm Flutter SDK – now with support for Windows, macOS, iOS, and Android.

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