Articles by Andrew Morgan
Most Useful iOS 15 SwiftUI Features
See how to use some of the most useful new iOS 15 SwiftUI features in your mobile apps
Migrating Your iOS App's Realm Schema in Production
Learn how to safely update your iOS app's Realm schema to support new functionality—without losing any existing data
Build Offline-First Mobile Apps by Caching API Results in Realm
Learn how to make your mobile app always-on, even when you can't connect to your API.
Migrating Your iOS App's Synced Realm Schema in Production
When you add features to your app, you may need to modify your Realm schema. Here, we step through how to migrate your synced schema and data.
Using Maps and Location Data in Your SwiftUI (+Realm) App
Learn how to use the new Map view from iOS Map Kit in your SwiftUI/Realm apps. Also see how to use iOS location in Realm, Atlas, and Charts.
Migrating a SwiftUI iOS App from Core Data to Realm
A guide to porting a SwiftUI iOS app from Core Data to MongoDB.
Realm Partitioning Strategies
How to use Realm partitions to make your app efficient, performant, and secure.
Adapting Apple's Scrumdinger SwiftUI Tutorial App to Use Realm
Learn how to add Realm to an iOS/SwiftUI app to add persistence and flexibility. Uses Apple's Scrumdinger tutorial app as the starting point.
Realm Data and Partitioning Strategy Behind the WildAid O-FISH Mobile Apps
Understand the data model and partitioning scheme used for WildAid's O-FISH app and how you can adapt them for your own mobile apps.
Realm Sync in Use - Building and Architecting a Mobile Chat App Meetup
Missed Realm Sync in use - building and architecting a Mobile Chat App meetup event? Don't worry, you can catch up here.
Building a Mobile Chat App Using Realm – The New and Easier Way
How to incorporate Realm into your iOS App. Building a chat app with SwiftUI and Realm-Cocoa – the new and easier way to work with Realm and SwiftUI
Accessing Realm Data on iOS Using Realm Studio
Discover how to access and manipulate your iOS App's Realm data using the Realm Studio GUI.