Handle Sync Errors
While developing an application that uses Device Sync, you should set an error handler. This error handler will detect and respond to any failed sync-related API calls.
Tip
For a complete example app with a working Sync error handler implementation,
create a template app and check out
the SwiftUI client. The error handler
implementation is in the App.swift file.
For a SwiftUI-friendly implementation of a Sync error handler, create
an ObservableObject with an optional @Published variable to contain
a potential error. This handler uses the SyncManager to listen for errors.
The SyncManager reports errors of the type SyncError, and it also
reports other connection issues.
For more information, refer to the underlying Objective-C RLMSyncError.
final class ErrorHandler: ObservableObject { var error: Swift.Error? init(app: RealmSwift.App) { // Sync Manager listens for sync errors. app.syncManager.errorHandler = { error, syncSession in if let error = error as? SyncError { /* Handle specific SyncError cases, or use a switch * statement to handle all Sync error codes. * In this case, ignore a .connectionFailed error and * continue executing the app code. */ if error.code == .connectionFailed { return } self.error = error } else if let error = error as? POSIXError { /* The error handler may also report NSError types to * allow for error handling in a platform-idiomatic way. * In this case, handle a connection timeout error as * an .ETIMEDOUT error in the POSIXError domain. */ if error.code == .ETIMEDOUT { return } self.error = error } } } }
Tip
For a list of common Device Sync errors and how to handle them, refer to Sync Errors in the App Services Device Sync documentation.
Initialize the error handler as a @StateObject. Inject it into the
view hierarchy as an environment object. In this example, we display an
.alert to the user when a Sync error occurs.
let app = App(id: flexibleSyncAppId) @main struct realmSwiftUIApp: SwiftUI.App { // Initialize the error handler var errorHandler = ErrorHandler(app: app) var body: some Scene { WindowGroup { NextView(app: app) // Inject the error handler as an environment object .environmentObject(errorHandler) // Display an alert to the user containing the error when a Sync error occurs .alert(Text("Error"), isPresented: .constant(errorHandler.error != nil)) { Button("OK", role: .cancel) { errorHandler.error = nil } } message: { Text(errorHandler.error?.localizedDescription ?? "") } } } }
Then, in the view where you are observing the Realm App, you can use the
error handler as an @EnvironmentObject to react to Sync errors. An
error that occurs here pops up an alert for the user, using the .alert
set in the view above.
struct NextView: View { var app: RealmSwift.App // Use the error handler that you injected into the environment var errorHandler: ErrorHandler var body: some View { Text("You might log users in or handle errors in this view") } }