Object Models & Schemas - Java SDK
On this page
An object schema is a configuration object that defines the fields and relationships of a Realm object type. Android Realm applications define object schemas with Java or Kotlin classes using Realm Schemas.
Object schemas specify constraints on object fields such as the data type of each field, whether a field is required, and default field values. Schemas can also define relationships between object types in a realm.
Modifying your application's Realm Schema requires you to migrate data from older versions of your Realm Schema to the new version.
Realm Apps
Every App has a Realm Schema composed of a list of object schemas for each type of object that the realms in that application may contain.
Realm guarantees that all objects in a realm conform to the schema for their object type and validates objects whenever they're created, modified, or deleted.
Apps that use Atlas Device Sync can define schemas in two ways:
object schemas using Kotlin and Java class declarations with Development Mode.
JSON object schemas in your App backend.
Primary Keys
New in version 10.6.0: Realm Database automatically indexes
primary key fields. Previously, Realm only indexed String
primary
keys automatically.
Realm treats fields marked with the @PrimaryKey annotation as primary keys for their corresponding object schema. Primary keys are subject to the following limitations:
You can define only one primary key per object schema.
Primary key values must be unique across all instances of an object in a realm. Attempting to insert a duplicate primary key value results in a RealmPrimaryKeyConstraintException.
Primary key values are immutable. To change the primary key value of an object, you must delete the original object and insert a new object with a different primary key value.
Embedded objects cannot define a primary key.
You can create a primary key with any of the following types:
String
UUID
ObjectId
Integer
orint
Long
orlong
Short
orshort
Byte
orbyte[]
Non-primitive types can contain a value of null
as a primary key
value, but only for one object of a particular type, since each primary
key value must be unique. Attempting to insert an object with an existing
primary key into a realm will result in a
RealmPrimaryKeyConstraintException.
Realm Database automatically indexes primary key fields, which allows you to efficiently read and modify objects based on their primary key.
You cannot change the primary key field for an object type after adding any object of that type to a realm. If you are using Sync, you cannot change the primary key field for an object after defining the primary key in your backend schema.
Embedded objects cannot contain primary keys.
Optionality
You can make a field required to disallow null
values in a field.
Fields marked with Java object types and Kotlin nullable types
(ending with ?
) are nullable by default. All other types
(primitives, non-nullable Kotlin object types) are required by default.
You can mark a nullable field with the @Required
annotation to prevent that field from holding a null value.
RealmLists are never nullable, but
you can use the @Required
annotation to prevent objects in a list
from holding a null value, even if the base type would otherwise allow it.
You cannot mark a RealmList
of RealmObject
subtypes as required.
You can make any of the following types required:
String
UUID
ObjectId
Integer
Long
Short
Byte
orbyte[]
Boolean
Float
Double
Date
RealmList
Primitive types such as int
and the RealmList
type are
implicitly required. Fields with the RealmObject
type are always
nullable, and cannot be made required.
Important
Kotlin Types and Nullability
In Kotlin, types are non-nullable by default unless you explicitly
add a ?
suffix to the type. You can only annotate
nullable types. Using the
@Required
annotation on non-nullable types will fail compilation.
Relationships
You can model one-to-one relationships in realm with
RealmObject fields.
You can model one-to-many and many-to-one relationships
RealmList fields.
Inverse relationships are the opposite end of a one-to-many or
many-to-one relationship.
You can make inverse relationships traversable with the
@LinkingObjects
annotation on a RealmResults
field. In an instance of a RealmObject
, inverse relationship fields
contain the set of Realm objects that point to that object
instance through the described relationship. You can find the same set
of Realm objects with a manual query, but the inverse
relationship field reduces boilerplate query code and capacity for error.
Indexes
Indexes support the efficient execution of queries in Realm Database. Without indexes, Realm Database must perform a collection scan, i.e. scan every document in a collection, to select those documents that match a query. If an appropriate index exists for a query, Realm Database can use the index to limit the number of documents that it must inspect.
Indexes are special data structures that store a small portion of a realm's data in an easy to traverse form. The index stores the value of a specific field ordered by the value of the field. The ordering of the index entries supports efficient equality matches and range-based query operations.
Adding an index can speed up some queries at the cost of slightly slower write times and additional storage and memory overhead. Indexes require space in your realm file, so adding an index to a property will increase disk space consumed by your realm file. Each index entry is a minimum of 12 bytes.
You can index fields with the following types:
String
UUID
ObjectId
Integer
orint
Long
orlong
Short
orshort
Byte
orbyte[]
Boolean
orbool
Date
RealmAny
Realm creates indexes for fields annotated with @Index.
Tip
See also:
Modules
Realm Modules describe the set of Realm objects that can be stored in a realm. By default, Realm automatically creates a Realm Module that contains all Realm objects defined in your application. You can define a RealmModule to restrict a realm to a subset of classes defined in an application. If you produce a library that uses Realm, you can use a Realm Module to explicitly include only the Realm objects defined in your library in your realm. This allows applications that include your library to also use Realm without managing object name conflicts and migrations with your library's defined Realm objects.
Tip
Realm Objects
Unlike normal Java objects, which contain their own data, a Realm object doesn't contain data. Instead, Realm objects read and write properties directly to Realm Database.
Instances of Realm objects can be either managed or unmanaged.
Managed objects are:
persisted in Realm Database
always up to date
thread-confined
generally more lightweight than the unmanaged version, as they take up less space on the Java heap.
Unmanaged objects are just like ordinary Java objects, since they are not persisted and never update automatically. You can move unmanaged objects freely across threads.
You can convert between the two states using realm.copyToRealm() and realm.copyFromRealm().
RealmProxy
The RealmProxy
classes are the Realm SDK's way of
ensuring that Realm objects don't contain any data
themselves. Instead, each class's RealmProxy
accesses data directly
in the database.
For every model class in your project, the Realm annotation
processor generates a corresponding RealmProxy
class. This class
extends your model class and is returned when you call
Realm.createObject()
. In your code, this object works just like your
model class.
Realm Object Limitations
Realm objects:
cannot contain fields that use the
final
orvolatile
modifiers (except for inverse relationship fields).cannot extend any object other than
RealmObject
.must contain an empty constructor (if your class does not include any constructor, the automatically generated empty constructor will suffice)
Naming limitations:
Class names cannot exceed 57 characters.
Class names must be unique within realm modules
Field names cannot exceed 63 characters.
Size limitations:
String
orbyte[]
fields cannot exceed 16 MB.
Usage limitations:
Because Realm objects are live and can change at any time, their
hashCode()
value can change over time. As a result, you should not useRealmObject
instances as a key in any map or set.
Incremental Builds
The bytecode transformer used by Realm supports incremental builds, but your application requires a full rebuild when adding or removing the following from a Realm object field:
an
@Ignore
annotationthe
static
keywordthe
transient
keyword
You can perform a full rebuild with Build > Clean Project and Build > Rebuild Project in these cases.