Unity Pauses when attempting to post to MongoDB

Not only - you need to login a user and then create a SyncConfiguration that you then pass to your Realm.GetInstance or Realm.GetInstanceAsync method. It should look something like:

_realmUser = _realmApp.CurrentUser;
if (_realmUser == null)
{
    // Login a user - you can also use other credential types
    // It might also be a good idea to that at an earlier stage so that you're
    // guaranteed to have a user when you enter the minigame
    _realmUser = await _realmApp.LogInAsync(Credentials.Anonymous());
}

var config = new PartitionSyncConfiguration("ETH_inbox", user);
realm = Realm.GetInstance(config);
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