Bundle a Realm File - Node SDK
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Realm supports bundling realm files. When you bundle a realm file, you include a database and all of its data in your application download.
This allows users to start applications for the first time with a set of initial data. For synced realms, bundling can avoid a lengthy initial download the first time a user opens your application. Instead, users must only download the synced changes that occurred since you generated the bundled file.
Overview
To create and bundle a realm file with your application:
Create a realm file that contains the data you'd like to bundle.
Add the bundled realm file to your production application.
In your production application, open the realm from the bundled asset file. For synchronized realms, you must include the partition key.
Note
Bundle Synchronized Realms
SDK version 10.12.0 introduced the ability to bundle synchronized realms. Before version 10.12.0, you could only bundle local realms.
Create a Realm File for Bundling
Build a temporary realm app that shares the data model of your application.
Open a realm and add the data you wish to bundle. If using a synchronized realm, allow time for the realm to fully sync.
Use the writeCopyTo() method to copy the realm to a new file:
const originalPath = path.join(__dirname, "original.realm"); const originalConfig = { schema: [Car], path: originalPath, }; const originalRealm = await Realm.open(originalConfig); const copyPath = path.join(__dirname, "copy.realm"); originalRealm.writeCopyTo(copyPath); writeCopyTo()
automatically compacts your realm to the smallest possible size before copying.Note
Differences Between Synchronized Realms and Local-only Realms
The above example uses a SyncConfiguration to configure a synchronized realm for the
sync
field of the Configuration. To create a copy of a local realm, do not include thesync
field in your Configuration object.Note the filepath of the bundled realm file, which can be found at the location specified in the argument passed to
writeCopyTo()
in the previous step. You'll need this file to use the bundled realm in your production application, as described in the next section.temp_realm_app. ├── copyOfDefault.realm ... rest of files in _temp_ application
Bundle a Realm File in Your Production Application
Now that you have a copy of the realm that contains the initial data, bundle it with your production application.
Add the bundled realm file made in the previous section to your production application.
. ├── copyOfDefault.realm ... rest of files in _prod_ application
Open a Realm from a Bundled Realm File
Now that you have a copy of the realm included with your production application, you need to add code to use it.
Create a Configuration with the path
to the bundled realm as the value for the path
field. Pass that configuration
to the Realm.open() method. Now you can work with the data
from your bundled realm in the realm you've just opened.
const copyConfig = { schema: [Car], path: "path/to/bundled/file.realm" }; const copyRealm = await Realm.open(copyConfig);
Bundle a Synchronized Realm
Generally, bundling a synchronized realm works the same as bundling a local-only realm. However, there are some limitations to bundling realms that use Device Sync.
You can only bundle fully synchronized realms. Make sure that the realm has fully synchronized with the server before bundling:
const config = { sync: { user: app.currentUser, partitionValue: app.currentUser.id, }, schema: [Car], }; const realm = await Realm.open(config); // create many changes realm.write(() => { for (let i = 0; i < 25; i++) { realm.create("Car", { make: "Toyota", model: "Prius", miles: i, owner: app.currentUser.id, }); } }); // ensure synchronize all changes before copy await realm.syncSession.uploadAllLocalChanges(); await realm.syncSession.downloadAllServerChanges(); // changes are synchronized -- we can copy the realm realm.writeCopyTo(__dirname + "syncedCopy.realm"); When opening a bundled synchronized realm, you must use the same partition key that was used in the original realm. If you use a different partition key, the SDK throws an error when opening the bundled realm.
Warning
Synchronized Realm Bundling and Client Maximum Offline Time
If your application has trimming enabled by configuring a client maximum offline time, users could experience a client reset the first time they open the bundled realm file. This can happen if:
the bundled realm file was generated more than client maximum offline time days before the user syncs the realm for the first time.
Users experiencing a client reset download the full state of the realm from the application backend. This negates the advantages of bundling a realm file. To prevent client resets and preserve the advantages of realm file bundling:
Avoid using a client maximum offline time in applications that bundle a synchronized realm.
If your application does use a client maximum offline time, ensure that your application download always includes a recently synchronized realm file. Generate a new file each application version, and ensure that no version ever stays current for more than client maximum offline time number of days.